A four person team is mounted on horseback. Team will be let into the arena but must stay behind the time line. The cow is released from the opposite end of the arena. Catch as catch can but the cow's head must pass through the loop or horn, or half head catch. Once caught the team must secure the cow on foot while one member milks her. The ground crew then must run to the judge’s circle with enough milk to pour out with in five seconds, as well as the rope which stoped the cow. Time stops when the milker, and rope is in the judge’s circle and all ropes are clear from the cow. There is a two minute time limit.
A 4 person team will release 2 saddle horses which will be untacked in the arena. Once horses are released on the judges signal 2 riders will rope loose horses and bring them to the competitors on foot to be tacked. Once saddled riders will mount the horses and head and heel a designated steer. Time will stop when steer is roped. 2 teams will compete at the same time. There is a 5 minute time limit.
A 4 member team will head and heel their designated steer and lay it on its side. Once on it is on it's side a team member will run and get the branding iron from the pot and brand steer on its ribs. Time will stops when iron is returned to pot. 2 teams will compete at the same time. There is a 2 minute time limit.
A four person team mounted on horseback while a herd of numbered yearlings is behind a line. Three riders shall act as herd holders. As the fourth rider approaches the line the announcer will call a number which has been drawn for them. The roper cuts their numbered animal out of the herd, drives it across the line and proceeds to rope it. The animal will be headed and heeled then put down on its side. When the steer is on its side with all four feet pointing in the same direction, a member then simulates doctoring the steer by marking the animals head. Time stops when the animal has been marked. There is a two minute time limit.
Ladies, Juniors, and Pee Wee's ride in a cloverleaf pattern around 3 barrels. Ladies Barrel Racing must be run on a horse ridden by a female. Junior and Pee Wee racers can be male or female. A five second penalty will be added for each knocked down barrel. Time begins and ends when any part of the horse crosses the score line.
A four person team mounted on horseback. A herd of yearlings are held behind the line. Three riders shall act as herd holders. When the fourth rider approaches the line, the announcer will call a number which has been drawn for them. Roper must cut his/her numbered animal from the herd, drive it across the line, and proceed to rope and mug it to the ground. Any three legs must be tied in a cross bow fashion. Time will stop once the competitors and all ropes are clear from the steer. The steer must remain tied for at least six seconds. There is a three minute time limit.
A four person team made up of one roper, two flankers, and one brander. Two teams run at the same time. The Roper must enter the herd of calves and rope two and drag them across the line to the branding pot. The two flankers may not touch the calf until it has been dragged across the line. The calf is flanked then branded after it is flat on its side in the proper branding position. Time stops when two calves have been successfully branded, and the iron is returned to the branding pot. There is a three minute time limit.
Contestant will be mounted on horse back and ride down to the tethered goat. Rider must then dismount, throw the goat by hand and tie any three feet securely with a leather thong or piggin string. Time starts when any part of the horse crosses the start line and will stop when the contestant signals completion of the tie by releasing the string. Goat must stay tied for five seconds. Ladies Goat Tying is done by females, Junior and PeeWee Goat Tying may be done by females or males.
With Junior and PeeWee competitors competing on horses or on foot, competitors will take turns heading and heeling a roping dummy pulled by a quad. This event will be scored on catches not time.
The calcutta is an optional event that increases audience participation. At the beginning of the rodeo teams enter the arena during the grand entry, and immediately following spectators are able to "place bids" through auction to purchase a team for the day, highest bid wins that team.
All monies generated in the calcutta are grouped. 10% is taken off the top, and goes towards the Host Committee; an additional 10% goes towards the MRRA. Person(s) whom purchased the teams that ended the day with the top 4 placing's of points win the remaining money. The remaining 80% is paid out at 40% for a team placing first, 30% for a second placing team, 20% for a third place, and 10% to the fourth place.